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You are in the Kingdom of Random, a world split into six different cities for each of the faces of the die. Although I didn’t dislike it, it felt like the weakest link against the massive successes I felt the other categories garnered. The story for Lost in Random was the aspect that most left to be desired. And although the music wasn’t something I noticed much, I was pleasantly surprised with the tracks that I did catch in particular the battle music. Paired up with the visuals, Blake Robinson-the composer for the music in Lost in Random-did an astonishing job at providing some great tracks that fit the aesthetic of the game, with some of the calmer ones reminiscent of Danny Elfman. It was an uncanny experience and something that I so deeply enjoyed.
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However, being pulled into Lost in Random’s world, I couldn’t help but gawk at the beautiful animation style.
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Now, I’m not going to claim that I’m the biggest Tim Burton fan, as that would be a lie. If you told me that he helped to create Lost in Random, I would believe you. Although games had taken me into a cinematic world before -most recently Kena: Bridge of Spirits immersing me into a Pixar-esque world-none had done that to me with Tim Burton so expertly. It was something I had never experienced. It wasn’t because the game was beautiful-although that’s not to say it isn’t-but because the game had such an amazing animation style that reminded me a lot of Tim Burton specifically The Nightmare Before Christmas.
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When I first started Lost in Random and saw the animation style, I couldn’t believe my eyes. Yet somehow, Lost in Random fused these two genres in such a way that I don’t know how I’m going to go back to normal card games. Lost in Random is a card action-adventure game, which honestly, if you had asked me how that would work before I played it, I would have told you it wouldn’t. Reviews // 13th Oct 2021 - 2 years ago // By Artura Dawn Lost in Random Review
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